_ Over the last couple of months, you may have seen several posts here on Gamerblast complaining about a bunch of ridiculous digital rights management (herein simply DRM) that’s been placed on games recently (most notably Assassin’s Creed II). All of this brings up the question… Can there be a compromise? Can there be a type of DRM that fits the needs of the developers while still pleasing and not arbitrarily impairing customers? Well,... Read→





