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Sunday, March 21, 2010

Gamer Blast

Video Game Community, News, Reviews, Trailers, and much more

Bad Company 2 – Strategies To Improve Your Game

Whether you’re a well-rounded player or are just starting out, it’s always good to get some tips from somebody else. Even if you’re amazing at Bad Company, I might be able to bring something to your attention that you hadn’t thought too much about before.
We could all use some improvement, so I figured I’d post all of the tips that I can, to try and help you guys out. If you’ve got any tips of your own, be sure to post them in the comments.
All of these tips are for multiplayer.
I’ll organize the tips by class. But first, general game tips…


GENERAL

- Get out of the Call of Duty mindset, where fending for yourself is your main strategy. This game revolves around squad-based teamwork, and you will flourish if you embrace that.

- Play with friends. You’ll be more motivated to make it a team sport, and so will they. It makes things more interesting, more fun, and you end up doing better. Over on Reddit, in /r/PS3, we set up a game last night. Private match, filled with 24 redditers. The matches we played were the best I’d ever taken part in.

- As I’ll mention several times later, this game is all about squad-based teamwork. Without your squad, you’re nothing, and without your assistance, the entire team may be doomed. Do your best to be a team player.


ASSAULT

- Spawn on snipers and drop ammo for them. There’s nothing worse for a sniper than when he runs out of ammo, so help the poor guy out.

- If you see a sniper on your team trying to take out a guy hiding behind a wall near a window in another building, equip your grenade launcher and blow up that wall. Expose your enemies to your squad mates. (Or, if you think you have enough time to, run up there and finish him off yourself.)

- Be on the move constantly. This is the class that is made for the most running and gunning. Take advantage of that. You should still be tactical, just not as tactical. Run in and kill.


ENGINEER

- When spawning, check if you’ve got any squad mates in a vehicle. If you do, spawn alongside them, and check the vehicle’s damage. If it needs repairing, repair it.

- You’re better equipped than anybody to take out helicopters. If there’s a heli bothering your team, whip out a rocket launcher and blow it to high heaven. Use a tracer dart if you can to improve your accuracy.

- You can also use a rocket launcher to take out tanks. Make the shot count, though, as it will most certainly alert the inhabitants of the tank to your presence. They will either bail out or retaliate, and their weapon is just as deadly as yours.

- Do your enemies seem to be sticking to a similar route every time they jump into a tank? Place an anti-tank mine somewhere along the road to make them think twice next time.


MEDIC

- Make the team your first objective. While some of the guns in this class are amazing and can definitely rack up some quick kills, by donning a medic badge, you hold the responsibility to keep your team alive to the best of your ability. Don’t be shy with the medkits, and revive when it’s safe to. Don’t revive just whenever you see a body… This is working for yourself to gain points. Instead, work for the team, and make sure it’s a safe area or that you absolutely need the assistance of the deceased before proceeding.

- While playing Rush, place as many medkits as you can around the objectives. This is where your team will be hurting most, and where the immediate help will come in handy most.

- Try and watch who falls first to figure out what order you should revive in. First fall, first serve.

- Always stay with your squad, or a large concentration of people on your team.


RECON

- Always prioritize spotting enemies over getting kills or assists. Taking a non-lethal shot at an enemy can be suicide, if they, or another enemy, are able to pinpoint your location.

- Stay on the move. Unless you’re in an area that looks like several other areas on the map, your victims will be able to determine your location via the killcam. If you’re not well-prepared to defend yourself in a close quarters situation, get on the move.

- Be quick on the draw. Always have your thumb hovering somewhere around the “switch weapons” button, prepared to switch out to your sidearm in case of a close quarters attack. For these situations, I recommend the MP-443 if you don’t have great accuracy when panicked (high rate of fire / large magazines allow these situations to be forgiving), and the MP-412 if you do (significantly lower rate of fire, but much higher damage).

- If you’re looking to get rid of tanks, C4 is your best bet in this class. It’s also often a suicide mission. Whereas mortar strikes allow you to keep your distance from the target, if the tank moves from the position you call the strike in on, you may come up with nothing. C4 allows you to get up close and personal. Plant three charges. High-tail it out of there if you can. If you can’t (IE – about to get killed), just blow it the hell up and go down with it. Sometimes being a martyr can help your team significantly. (NOTE: This is obviously not the safest way for you to bring down an enemy tank, but it’s pretty much your only option in the Recon class, and it’s incredibly satisfying.)

- If you’re planning on sniping from a good distance, stick with a bolt-action rifle. The M24 is my preferred weapon, dealing out incredible damage and accuracy with the sacrifice of having to wait a good three to five seconds between shots. If you’re good, though, all you need is one shot, so you shouldn’t be scrambling to get more.

- Treat yourself as a tactical advantage, not as a killing machine. This is especially relevant when playing Rush mode. Get to a good position and spot all the enemies you can. Worry about alerting your team to their presence before worrying about unloading a bullet in their head. You’ll be a much bigger help to your team if you actually help your team.

- Preemptively plant your C4. As a Recon player, you are the only class able to make use of C4. It is one of the most effective tank killers in the game, but, as I mentioned earlier, it can be a risk to run out and plant. If you can, try to plant a few charges on a tank before it’s occupied — right after it spawns. As soon as an enemy enters it, blow them to smithereens. Chances are, they won’t spot the charges, and your kill will come as a total, incredibly satisfying, surprise. (Note: You can also choose to wait for multiple enemies to enter the tank, upping the kills.)

- Become familiar with the motion mine. It’s one of your best friends. Throw one when you’re setting up for a good snipe to make sure you’re not snuck up on, or toss one whenever you want to point out a concentration of enemies in a building or area. Your team will be alerted to their presence. They will kill them, and you’ll get points for every kill.

- Get used to the gravity as well as leading. If there’s a great distance between you and your enemy, aim ever so slightly above his head. Don’t overdo it, or you risk missing altogether. If you aim just a bit over his head, it will likely be a headshot. If the distance is great, you may hit him in the neck or body, but you’ll still hit him. This is all if you lead him well, of course. If you’re sniping somebody who’s not stationary, you have to predict where he will be by the time your bullet reaches his distance, to make them meet. After a while, you’ll get used to timing these shots perfectly. It’s all about predicting the distance of your enemy and the velocity of your bullet.


I hope that this strategy guide has been able to help you out in some way. As you can probably tell, I use Recon the most, so my tips tend to be more useful and more plentiful for that class.
If you need any more advice, just let me know.




List Price: $59.99 USD
New From: $44.95 In Stock
Used from: $45.00 In Stock
Release date January 26, 2010.

Popularity: 1% [?]

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