Review: Battlefield Bad Company 2 Demo

Now, I know that this is just a demo, so it doesn’t really deserve a review, but it’s a pretty hyped-up game, so I figured I’d give it one anyway.
The demo hit the Playstation Network today, and I grabbed it as soon as I could. After the long download, and the short-but-seemingly-endless installation, I jumped right on in.
I’m actually playing as I type this up… Taking breaks in-between sentences. I can’t put this controller down.
Alright, match over. Time to take a break.
As you may know, a beta for this game hit PSN a while back. I participated in the beta, but only played one round and put it down because of how terrible the map was. I really didn’t like the map, and it ruined the beta for me.
Luckily, the demo has a much better map to play on, so I was able to give it a better shot.
One great thing I noticed right away was the simple system for the online play. I think one of the main reasons the Modern Warfare series is so successful is because of how straightforward and simple the online system is. There’s not much to figure out, and it’s easy to jump in and play.
Bad Company 2 matches the simplistic system, and it works out amazingly well. I was parachuting into the battlefield in a matter of seconds.
The graphics in this game are outstanding. I personally feel that they’re better than the graphics in Modern Warfare 2, especially the lighting. (Please excuse all the comparisons to MW2, but… Well, that will happen.)
One thing that I know is better is the sound design. The sounds in Bad Company 2 didn’t disappoint me… They were amazing in the first game, and they’ve gotten even better. All of the sounds are incredibly crisp and unique, and really help with the overall immersion of the gameplay.
Speaking of gameplay, you’ll be happy to know that it’s… Well, it’s great! Everything feels responsive, the controls are sometimes a bit irritating when you spend so much time play MW2, but not too difficult to get used to.
There’s a very nice feeling of satisfaction with just about any kill in this game. It takes more than it does to take someone down in MW2, and I feel very accomplished every time.
Now, I’m a sniper. I love sniping… It’s what I tend to stick with most of the time in first-person shooters. I’ve become so used to the sniping in MW2 that Bad Company 2’s sniping is just… Incredibly easy.
I haven’t decided yet whether that’s good or bad, but it’s definitely fun. This game takes out the realism of breath patterns and holding in your breath to get a good shot. It’s always just like your rifle’s being suspended perfectly in the air in front of you. It’s an incredibly steady shot. And while it is easier than in MW2, it’s still very satisfying to get a good headshot.
And if you don’t get a headshot? Say you shoot a guy in the chest, and he manages to get away. Some other guy comes up behind him and blows his brains out. Now, he had barely any health at that point… You did most of the work. In Modern Warfare 2, it doesn’t matter; you get a standard assist no matter what.
Now, this is something that I am loving about BC2… So far, I’ve come across two assist severities. That’s probably all there are, but I’m not sure. There’s a standard “Assist,” for which you get 10 points (a kill is 50), and a “Critical Assist,” which is when you do more damage to your enemy, resulting in you banking 30 points. While you still don’t get credit for the whole kill, you’re definitely treated better as an assist killer here, and it feels nice.
Speaking of things feeling nice, nothing feels better than blowing the cover from in front of an enemy. This game brings with it the brilliant destructible environments from the first iteration, and they feel even nicer.
I’ve seen several buildings actually collapse in on themselves entirely, swiss-cheese walls buckling under the pressure of the roof they’re supporting, and just giving way to the force of destruction. This was not possible in the first game, and it adds a whole new sense of realism and “Oh my god, that was awesome” moments to the game.

This game feels very polished. I’m enjoying the demo so much that at this point, after spending less than a day with it, I know for sure that this is a must-have game of 2010 for any first-person shooter fans. How it stands up to MW2? It’s too early to tell right now, but it’s looking good. And this is coming from a huge Modern Warfare fan.
To sum this review up, I’ve gotten several messages from friends of mine on the Playstation Network, asking “Is it good?”, as they see that I’m playing the demo. I’ve replied to every one with “Dude, amazing.”
Download. This. Demo.
I’m not going to give this game a score out of ten yet, because… Well, this is just a demo, and I don’t want to be mistaken as judging the entirety of the game. But I will tell you again and again that this game is a freaking blast. This is worth your time.
Popularity: 12% [?]
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